Because all the sets are now drafted by themselves, each set has to stand on its own. Are Titans escaping the Theros underworld? Usually, what that entails is early in vision design (and sometimes during exploratory design), we write up every single mechanic and theme that showed up in previous visits. Posted in Making Magic Yes, there are more than two titans trapped in the Underworld. First up, white has some issues in Commander as the format naturally weakens some of white's strengths while highlighting white's biggest weakness. They were first designed as a cycle of monocolored creatures. They were made two-colored to separate them from the Magic 2011 titans. Archive It seems like the titans will round that out - in a set like this, looking at the rest of the lineup, I'm inclined to guess they'll be mono-color. After emerging victorious, the Gods sealed the Titans in the underworld. You can email me or contact me through any of my social media accounts (Twitter, Tumblr, and Instagram). The Card Image Gallery is updated every day with the latest card previews. It was more successful than anticipated and was well received. Because they didn't play a major role in the story, and there were so many other things to get into the set, they were dropped from a full cycle to just two cards. You might note in the Theros novella, we went to great lengths to explain how the Underworld worked and had Elspeth die specifically on Theros (unlike Xenagos who died in Nyx and thus didn't go to the Underworld). The titans were added in vision design by Ethan Fleischer (although slightly different as escape didn't happen until set design) as he was trying to tap into some Greek mythology that we hadn't hit in the original block. "With Ikoria we will return to an ePub strategy, and we will also find the correct time and channel to release the Theros Beyond Death fiction. This is part four of a four-part series of card-by-card design stories from Tempest. The second of the Titan cycle reveals itself in all its macabre glory! It seems like the titans will round that out - in a set like this, looking at the rest of the lineup, I'm inclined to guess they'll be mono-color. As a result, white is behind the other colors in how much it's played. This is true of deck strategies, themes, mechanics, cards, and, yes, even colors. It's time for me to write a mailbag column about #mtgtbh. His hobbies: spending time with family, writing about Magic in all mediums, and creating short bios. We are also examining Pioneer to figure out why that is happening. Due to the popularity of the titan cycle in Magic 2011, titans had some equity in the game, and Ethan thought it would be fun to make Theros versions of the titans. Every set, I like to do a mailbag column or two where I answer all your questions about the set. In the meantime, don’t be dismayed when you see us try new things. on January 27, 2020, Bio Theros is a plane where the Theros block and other Theros sets take place. A second Saga from the upcoming Theros: Beyond Death (THB) set has been revealed. Show Text. That was seven Gods. As I'm fond of saying—Magic is a hungry monster. ... devoted to Purphuros and the cycle of destructive creation. If they were freed, they would inflict unspeakable horrors upon Theros.”. Though there never was a time where we thought that she'd stay dead. The idea of having Klothys trapped in the Underworld thematically fit the set and explained the absence in the previous block. It's time for another trivia column. As always, I'm eager to hear your feedback on any of my answers or about Theros Beyond Death. The set has an ancient Greek themed top-down design, making use of many mythological tropes (Heroes, Monsters, and Gods). Please keep your questions about Theros Beyond Death to a single tweet, one question per tweet. It's the slot Xenagos took when he ascended to godhood. Two, you have to gauge the mechanical space available to play with when you return. The Big Idea. That unfortunately meant that we would miss our intended release window. (We'll have to see how those shake out.) Klothys came about because the previous story made a big deal about the missing red-green God. We ended up deciding to just do the cycle of the five monocolored "major" Gods. As always, I'll try to answer as many questions as I can, but here's why I might not answer your question: Per tradition, I'm going to start with the most asked question: I got this question quite a bit, so I wanted to call in someone from our Franchise team with firsthand knowledge of our long-range story plans. It is similar to Hellenic Greece. And three—things that players liked and wouldn't mind seeing again, but wouldn't cause great distress if we left out. Starting with Dominaria fiction we increased our investment and ambition in how we want to delivery great story to our fans. Once learning of the Eldrazi from Kiora, if the Titans of Theros were Eldrazi, Kruphix would also become aware that the Titans of Theros are Eldrazi. Because we were trying to tell a very Greek mythology-style story, we knew that Heliod had to kill her, but the existence of an underworld allowed us the ability to do that without permanently losing Elspeth. For those who don't know, we reorganized a bit in late 2018, and part of that reorganization was the creation of the Franchise team, which leads our story expressions and how they get to you. Play design is working to figure out what choices being made are causing that to happen. And remember, what the audience loves about a world will differ from person to person. The key is to think big picture and try to maximize your choices to make as much of the audience as happy as you can. With any return, we want to make sure that the set feels like you're going back to the world, which means mechanically, we want to have some connection with what happened last time we were there. The tricky part is that you want to have something new in your set (usually new ways to explore old themes, but sometimes there could be a whole new aspect to the plane such as with the Underworld), so you only have so much space to bring back old stuff. Yes, with 20/20 hindsight, they pushed a little too hard on green and pulled back a little too much on white. One of the truisms of Magic is that everything is always in flux. Back in September, I did a podcast called "Casual Magic with Shivam Bhat... © 1993-2020 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All Rights Reserved. Knowing what needs to be there versus recognizing what you simply want to be there can cause many hours of work and discussion. Yes, we can have some overlap if we stay on-world, but each set would have to have its own identity and we didn't feel we had two good choices for the return to Theros. This is part three of a four-part series of card-by-card design stories from Tempest. What if we were able to build a talent pool of authors that mirrored our talent pool of illustrators? An official release of THB is set for Jan. 24. Someone else might have asked the same question. From the upcoming Theros: Beyond Death, to be released on January 16, 2020! It just meant we'd be taking her out of the story for a while. We want to best understand the tone that works for our audience as well as the specific content that resonates most successfully in any given narrative expression (short form vs. comics vs. long form, for example). What's good one day might be bad the next, and vice versa. Second, white has been on the weaker side in many of the recent Limited formats. Two—things the players hate and would not be happy to see return. Usually, though, if the world is a place players want to return to, there's enough mechanical meat to work with. It was an odd message for us to be moving away from blocks and then basically have a year that felt very similar to the old block structure. Theros Beyond Death releases on January 24, 2020. In the Top 8, six of the eight decks were primarily white, and zero green cards were played.